![]() ![]() Its a fine line between development and keeping a class alive. If you make it too complex you will drive people away, as they will get caught in wanting to buy the newest car etc, then cant drive it. Look how long it took for mid motor layouts to make a comeback! And any forward progress is only made is small strides from there. After a while you get to a point to where the car works great in its layout, and from there you just use adjustments and such to tune it. The class is just about on its last leg again. Look at where the F1 class is now here in the US, we had 3racings crazy full suspension car, the Exotek front end etc. And MT was way more of a fun run what you brung class, and Truggy (which I race) is quiet serious in comparison. Look they had the MT Class, that turned into Truggy and then MT Died. At the core of the hobby is the racing experience, not the toy itself.Yes this is very true. On the contrary, innovation (and cost) left unchecked is always the thing that kills off racing classes. The H-arm conversion made it feel like an entirely different vehicle. If you set that car up to have good on power corner exit, it's crap everywhere else. Slam on the brakes, lock the rear end up, and slide it around to line the nose up before getting back on it again. That back end just doesn't like to let go. The back end squats down, it lifts the inside front tire, and continues going straight. As you've pointed out, turning can be difficult. You can drive them on dusty outdoor tracks where others are fighting for any grip and it can just drift around those corners like nothing else in 2wd. On loose, low grip, rough tracks, that car is amazing. That's my favorite car series of all time. ![]() Eventually it was changed out for a long chassis (ST length, at the time) and a regular arm suspension.I bought one new in 1988 and still run it. ![]() It worked really well, but was sometimes hard to get enough steering out of the car. Y'all don't remember the Losi JRX-2 5-link rear suspension, do ya'. Update: here's a great video about how serpent 4x suspension works: But, after AE XB4, some fresh blood would be really useful? It would require a complete redesign of the suspension system, and the setup will start from nothing. (No need to compromise front-rear roll balance for jumps.) You can set ride height shock really hard, to handle all the harsh landings, and rolling shock soft to handle the rough terrain. Same thing should work really well for offroad cars, one shock to handle jumps, one shock to handle cornering. So, they basically made 2 shock/spring system into the car, one for ride height, one for roll. But they also need to let the car roll in the corner for mechanical grip. It's been the suspension of choice in Formula 1 cars (real ones), because the massive aerodynamic downforce, they need the suspension to be extremely hard to maintain the ride height, so the chassis won't scratch the ground at high speed. This is the suspension in serpent 4x touring car, completely different from anything in the market.īasically, one shock absorber for ride height, and one/two shock absorber for car roll. ![]()
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